Be the Detective

Two of you.
One truth.

Not a dinner party. A case. The evidence comes to your phones in stages, the operations board builds on your television, and the story changes under your feet. Solve it together, before it goes cold.

2 detectives 5 evidence stages 90 minutes 1 shared screen
The short answer

Be the Detective is a murder mystery game for two players, or for one. There are five cases, all original fiction, and each one delivers evidence across five stages: as a pair, to both your phones while a theory board builds on your television; on your own, to one phone, with the TV optional. No host, no guests, about 60 to 90 minutes, and A$39 a case with instant access.

EVIDENCE INCOMING  ·  FORENSICS PENDING  ·  THEORY BOARD LIVE  ·  ONE ANSWER UNDER REVIEW  ·  CASE 001: THE WRONG KIND OF DEAD  ·  SIX SUSPECTS, NONE LEFT THE HOUSE  ·  EVIDENCE INCOMING  ·  FORENSICS PENDING  ·  THEORY BOARD LIVE  ·  ONE ANSWER UNDER REVIEW  ·  CASE 001: THE WRONG KIND OF DEAD  ·  SIX SUSPECTS, NONE LEFT THE HOUSE  · 
A different game entirely

This is not the party game

Our party games gather a room around a table. Case Files are something else: intimate, procedural, more like actually being a detective. Made for two. A couch. A date night. A pair who want to be inside the investigation, not hosting it. Or made for one: every case also plays solo, on a single phone, with no partner and no television needed.

The Party Games

A room at the table
  • Six to twelve guests in costume
  • Real history and original fiction
  • Roles, dossiers and a host
  • An evening, declared with a verdict

Case Files · New

Two detectives, one couch
  • Just the two of you, working the case
  • Original fiction, built to mislead
  • Evidence to your phones, stage by stage
  • A live theory board that argues back
How a case runs

Evidence. Theory. Correction.

Five stages. Each one unlocks only when the two of you agree on an answer, so you cannot skip ahead and you have to actually talk it through.

1

It arrives

Scene photographs, the victim's file, the first reports. The shape of the night before anyone knew it had gone wrong.

2

You commit

Log your theory on the board: cause of death, prime suspect, motive. Any answer is accepted. You may be confidently wrong.

3

It turns

Forensics land. A statement cracks. The board flags an answer amber. Not "wrong": "you may want to revisit this."

4

You decide

Correct your course, or commit too early and miss the signal. Three from three is a clean solve. The path you took is the story.

Theory Board · liveStage 2
Cause of deathNatural causes
⚠ The post-mortem toxicology is inconsistent with a natural cardiac event.
Primary suspectRobert Caldwell
⚠ The murder method was set hours before Robert entered the study.
MotiveThe money
watch the board change as the evidence lands ↑
The files

Five cases. Each one lies to you differently.

Five self-contained investigations, each built around a single clean misdirection. All five are open now.

FILE 001

The Wrong Kind of Dead

Caldwell Manor, Wiltshire · 1957

A locked house. An open safe. The money trail is a lie.

FILE 002

The Keeping of Secrets

Arden Cross, Herefordshire · 1943

Wartime. Everyone has a secret. The killer's bond to the victim is nothing like it looks.

FILE 003

The Last Performance

The Royale Theatre, London · 1962

A death on a lit stage, four hundred witnesses, and a past in Coventry no one mentions.

FILE 004

Dead Calm

Dunmore-on-Sea, Devon · 1971

A planning dispute, a quiet harbour, and a blackmail no one reported.

FILE 005

The Open Verdict

St. Agatha's College, Oxford · 1969

Academic rivalry, a plagiarised proof, and a verdict the college would rather leave open.

Every file in this range

The case file is open.

Pour two drinks. Open the board on the television. Send your partner the link. See if the two of you can out-think the evidence.

Begin Case File 001 →