The one night dressing up needs no excuse

The Halloween Files

Everyone already wants to come in costume. Give the costumes a plot. A murder mystery is the Halloween party with a body in the next room, a room full of suspects, and a killer sitting at your table, passing the pumpkin soup.

no gore required. dread does the catering.

Six Halloween-native cases, written for the thirty-first and ready to host tonight. $29 each.

Why Halloween hosting works

The costumes are sorted.
Now give them a reason.

01

Half the work is done

On any other night, talking your friends into costume is the hard part. On 31 October they arrive dressed and in character before you open the door.

02

Dread beats gore

Our cases run on candlelight and suspicion, not fake blood. The scariest thing in the room is the person who knows more than they are saying.

03

A party with a plot

Most Halloween parties peak at the costume judging. This one builds all night, to an accusation the whole table has to make out loud.

04

Strangers become suspects

Mixed group of friends, workmates and plus-ones? Perfect. Nothing introduces people faster than accusing each other of murder.

How the app runs the night

Your TV is the stage.
Their phones are the wings.

01
Phones out
Each guest gets a private dossier on their own phone: who they are, what they want, and what they would rather nobody found out.
02
Screen on
The case plays from your television. Scenes, evidence and announcements land there for the whole room, while the secrets stay on the phones.
03
Host haunts
You play the victim, in costume, obviously. Greet your guests, die beautifully, then drift about refilling drinks while they argue over who wanted you gone.
04
Verdict
Evidence arrives in stages, theories rise and fall, and the night ends with the whole table naming a killer on the record.
The Halloween Files

Six cases written
for the thirty-first.

These are not the historical Case Files. The Halloween Files are original fiction, six invented houses and villages and rocks, each built for one night of the year. Nothing in them is supernatural. Every haunting has a living hand behind it, and your table can prove which one. Six to twelve players, about ninety minutes, $29 a case.

File One

All Hallows at Blackthorn Mill

Blackthorn village, Dorset · 31 October 1897

The bonfire is still burning itself out on the meadow when the mill owner is carried into his own counting room. Half the village will tell you the old year took him. The other half knows exactly who was standing where.

Host this case · $29 →
File Two

The Séance at Ravensmere

Ravensmere House, Norfolk · All Hallows' Eve 1923

The medium is dead in the high chapel, behind a door that was locked, inside a circle of joined hands. Nothing here is supernatural. The séance is a fraud, the darkness is a stage effect, and the room can prove exactly how a living person did it.

Host this case · $29 →
File Three

The Masque at Carfax Hall

Carfax Hall, Kent · 31 October 1932

Sir Aubrey is dead and the house is sealed with everybody still in costume. The whole puzzle is identity: who was inside which mask, and when. The masks come off in the first hour. The lying does not.

Host this case · $29 →
File Four

The Anatomy Theatre

Merchiston Medical College, Edinburgh · 31 October 1888

The professor is dead in his own lecture theatre, in the year the city least wanted another body. Six of his colleagues have a reason and a scalpel, and one of them has been telling the truth in a way nobody has noticed.

Host this case · $29 →
File Five

The Light at Skerry Point

Skerry Point Lighthouse, Cornwall · 31 October 1954

The Principal Keeper is dead on a rock nobody can leave until the weather turns. Six people, one staircase, and a light that has to keep turning all night whatever else happens.

Host this case · $29 →
File Six

Ghost Season at Gallows Hill

Victorian goldfields, Australia · 31 October 1971

A town that sells ghosts for a living, on the one night a year it makes real money. Every ghost in it is a fake, which is the point. The crepe paper is still up in the Empire Hotel dining room when the body is found.

Host this case · $29 →

Browse the full catalogue

Practical host notes

Running the night

Costumes

Every role comes with a costume note, so guests can dress to the case rather than guessing. The six files run from 1888 to 1971, so a hat and an attitude do most of the work.

Numbers

Cases play best with 6 to 12. Fewer than six, the two-player Case Files suit better. More than twelve, extras make an excellent jury.

Food

Serve things that survive interrogation: one-hand food, a slow dinner between acts, dessert saved for the verdict. Nobody cross-examines well over a roast.

Light

Candles, lamps, the TV glow. Keep the overheads off and the phone torches for the evidence. Dread is a lighting decision.

The host's death

You are the victim, so plan your big moment: a toast, a scream from the hallway, a dignified collapse. Then enjoy the rare pleasure of watching your friends fight over your memory.

Phones charged

The evidence arrives on your guests' phones in stages, so ask everyone to arrive charged. A charger basket by the door has saved more than one investigation.

This Halloween,
the killer brings a plate.

Pick a case, send the invitations, and let the costumes do what they were always meant to do.