Skip to main content
Home›All games›Quick Mysteries
In development · nothing to play yet

Quick Mysteries.

Shorter cases for one person or two. A premise, a handful of evidence, one culprit, and a verdict inside the hour. None of them is playable yet. This page exists so that nobody has to guess what is coming, and so you can be told when it does.

Length30 to 60 minutes
PlayersOne or two
StatusIn development
PriceNot decided

thirty minutes. one culprit.
no dinner party required.

The short answer

Quick Mysteries are cases of thirty minutes to an hour, planned for murdermysteryparty.com. The first is a whodunnit: read the premise, inspect the evidence, question the suspects, name the culprit, and see whether you were right and why. It is being written and tested now. Nothing on this page can be bought or played today.

What is being written

Three shapes of
a short case.

In the order they are planned. Each is a different kind of thinking, not the same puzzle in a different hat, and each runs about thirty minutes to an hour. None has a price, a date or a buy button, because none is ready.

In testingFirst
The whodunnit

Name the culprit

A premise, three to six pieces of evidence, three or four suspects with a statement each, and one answer the evidence supports. Hints if you want them, in tiers. The explanation afterwards shows its working, so a wrong answer teaches something.

PlannedSecond
The Alibi Files

Break the timeline

Four witnesses, four accounts of the same hour, and they cannot all be true. Lay the timelines side by side, find the one that does not fit, and say who is lying and about what.

PlannedThird
The Interrogation Room

Ask the right question

A suspect across the table and a limited number of questions. Every answer is written in advance from a fixed set of facts, so the suspect cannot invent evidence or change the story under pressure. You can.

Be told when the first one opens.

One email when the first Quick Mystery is playable, and nothing before that. No newsletter, no sequence, nothing charged.

We handle your address as set out in the privacy policy.

Questions

Quick Mysteries, answered.

Is anything playable now?

No. The first short case is being written and tested, and this page will change the day it can be played. Until then the shortest thing on the site is a Be the Detective file, which runs 60 to 90 minutes for one person or two.

How long is a Quick Mystery?

Thirty minutes to an hour. Short enough for a weeknight with nothing planned, long enough to be a case rather than a riddle: a premise, a handful of evidence, three or four suspects, and one answer the evidence supports.

What will a Quick Mystery cost?

That has not been decided, and nothing is charged for leaving an email here. The full cases are A$39 each; the short ones will be priced, or not, once a few people have played them and said whether they were worth the time.

Will I need an account?

Not to try the first case. That is the plan and the test. Saving a history would need one later, and it will be optional.

Are these the party cases cut down?

No. A party case is built for a table of six to twelve over an evening and does not survive being squeezed into half an hour. The short cases are written as short cases, and they are original fiction.

Is this the same app?

It will run in the browser on a phone, like the rest of the catalogue. Whether it lives inside the play app or alongside it is a build decision, not one that changes what you see.

Want a case
you can play now?

Thirty seven of them are on the shelf tonight, from an hour for two to an evening for twelve.