The Light at Skerry Point
Skerry Point Lighthouse, Cornwall · 31 October 1954
“The relief boat is not due for three days.”
A Cornish lighthouse on the last night of October, the sea up and the causeway under water. A small number of people, a great deal of weather, and a death that cannot be walked away from because there is nowhere on the rock to walk to. Everybody is accounted for, which is precisely the difficulty.
That is as much as the file will give you. The rest comes out on the night, one piece of evidence at a time, and the room will be well into the evening before the shape of it shows.
What you get
Fully scripted evening
Every act cued, every scene set, your lines where you need them. No prep, no printing, no experience required.
Clues arrive in stages
Evidence and private dossiers drop to your guests' phones as the night unfolds, one act at a time.
You play the victim
Set the table, welcome your guests, then haunt the evening while they work out who wanted you gone.
6 to 12 players
A core cast carries the case, with flexible roles as your table grows. Latecomers can join as observers.
App-hosted
The case runs from any screen in the room. Your TV is the stage, the phones are the wings.
Skerry Point is an invented light on an invented rock. Original fiction, in the sealed-room tradition.
Unlike our eight Case Files, which reopen real unsolved cases, this file is invented from end to end. There is no historical verdict to look up and nothing to spoil by reading around it. The solution is fair, the evidence is all in the room, and your table settles it.
Want a real one? The eight Case Files are genuine unsolved cases with real inquests.
Host The Light at Skerry Point.
Host it at your own table. Nothing to print, no script to learn, and you play the victim, so you finally get to attend your own party.
