Be the Detective · File 004

Dead Calm

Dunmore-on-Sea, Devon · 1971

“A postcard village, a dead councillor, and a secret somebody had paid for since 1965.”

Players
2 detectives, or 1
Runs
60 to 90 minutes
Setting
Dunmore-on-Sea, Devon, 1971
History
Original fiction
Evidence
Five stages, to both phones
Best for
A night in for two, or one alone
Acting
None. No host, no guests
You need
A TV or laptop, and a phone each
Difficulty
Moderate
Delivery
Instant access
Price
A$39, one payment
Content
Original fiction. Involves a sudden death, an unexplained payment and a planning dispute. No graphic detail.
Open this file · A$39Access code by email the moment you pay.
The scene, before you open it

Dunmore-on-Sea is the sort of harbour town where nothing happens twice, because it barely happens once. Gulls. Diesel. A noticeboard pinned with minutes from the planning committee. But quiet towns keep quiet books, and someone here has been keeping a secret that was worth money, and neither of them ever said a word to the police. The water sits flat as glass, the only thing in town with nothing to hide.

That is all the file will tell you. The rest arrives across the five stages, one piece of evidence at a time, and you won't see the whole of it until the end.

Inside the file

How this one plays

The table

Two detectives, or one

Just the pair of you on a couch, working the case together, or on your own with one phone. No guests to invite, no costumes, nothing to host.

The evidence

Five stages

Scene photographs, the victim's file, the first reports, then forensics and statements. Each stage lands on both phones.

The board

It argues back

Log cause of death, prime suspect and motive on the shared screen. When the evidence stops supporting an answer, the board flags it amber.

The lock

Commit to move on

A stage only opens once an answer is locked in, so play can't get ahead of the evidence.

The night

Sixty to ninety minutes

One shared screen, your phone or phones, one evening. Three from three at the end is a clean solve.

Original fiction

Dead Calm is invented from end to end, and it is built to mislead. There is no real case behind it, nothing to look up, and nothing you can spoil by reading around it beforehand.

The solution is fair. Every piece of evidence you need reaches your phones before you are asked to name anybody, and the misdirection is in how the pieces are arranged rather than in anything being withheld from you.

Want a real one? The eight Case Files reopen genuine historical cases, with real inquests and verdicts still argued over.

Open Dead Calm.

One case, two detectives, one night in. Your access code arrives by email the moment you pay.

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