The Admiral's Dinner
Admiralty House, Portsmouth · October 1943
“Nine at table, one empty chair, and everybody still using their titles.”
- Players
- 6 to 12 adults, plus the host
- At its best
- 6 to 9 guests
- Runs
- 2 to 3 hours with dinner
- Setting
- Admiralty House, Portsmouth, 1943
- History
- Original fiction
- Suits
- Clever, note-taking tables. Classic whodunnit
- Best for
- Dinner parties
- Difficulty
- Easy to moderate
- Acting
- None needed. Short lines to read where the story needs them
- You need
- A TV or laptop, and a phone each
- Delivery
- Instant access. Printable pack included
- The host
- Plays the victim, then runs the inquiry
- Price
- A$39, one payment
- Content
- This story involves wartime espionage, an affair, treason, and the loss of merchant ships at sea. It does not depict atrocity or real named victims.
A formal dinner in a requisitioned house, held partly to mark a promotion and mostly so that certain people can be seen agreeing with each other. The port goes round, the toast is drunk, and one of the party does not come back to the table. Rank sits over the whole evening like weather, and rank is very good at deciding which questions get asked.
That is as much as the file will give you. The rest comes out on the night, one piece of evidence at a time, and the room will be well into the evening before the shape of it shows.
What you get
Fully scripted evening
Every act cued, every scene set, your lines where you need them. No prep, no printing, no experience required.
Clues arrive in stages
Evidence and private dossiers drop to your guests' phones as the night unfolds, one act at a time.
You play the victim
Set the table, welcome your guests, then haunt the evening while they work out who wanted you gone.
6 to 12 players
A core cast carries the case, with flexible roles as your table grows. Latecomers can join as observers.
App-hosted
The case runs from any screen in the room. Your TV is the stage, the phones are the wings.
Wartime Portsmouth is real. Admiralty House as shown here, its guests and the death among them are invented.
Unlike our eight Case Files, which reopen real cases with real inquests, this file is invented from end to end. There is no historical verdict to look up and nothing to spoil by reading around it. The solution is fair, the evidence is all in the room, and your table settles it.
Want a real one? The eight Case Files are genuine historical cases, with real inquests and verdicts still argued over.
Take it to trial.
This case can end at the reveal, or it can go to trial: the person your table accused stands in the dock, your guests become the jury, and nobody learns who really did it until the verdict is in.
The trial for The Admiral's Dinner is coming soon. Trials are released case by case, starting with The Masque at Carfax Hall. When it arrives, the trial can also be played on its own, as a jury case.
Host The Admiral's Dinner.
Host it at your own table. Nothing to print, no script to learn, and you play the victim, so you finally get to attend your own party.
